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Pronunciation |
VOL-pih-mon |
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Name Origin |
Vulpine, relating to foxes. |
Family |
Nature Spirits |
Type |
Fox |
Stage |
Rookie |
Attribute |
Vaccine |
Height |
3'1" |
Element |
Ice |
Partner |
Grace |
Personality |
While fiercely loyal both to her partner and her comrades, Vulpimon is somewhat detached. She rarely understands what other people are thinking and can get easily wound up when she feels she’s the only sane one around. This is especially true for her partner, and she often finds herself running around after the girl trying to clear up her messes. That said, she’s brave and resourceful, and has a sense of humour, although Perimon’s jokes to tend to make her groan.
Vulpimon is incredibly selfless; she was originally royalty in the Northern Tribes, before she volunteered herself to give up her power and wield the element of Ice. She often worries about her people and her family, and is fearful that she may be the last Ice Digimon, her type being the most vulnerable to the Fire onslaught. Her background means she is often very polite and sensible, much like her partner, although she can occasionally be a little demanding and bratty.
Having recently de-evolved from a powerful Mega level, she sometimes overestimates her own power, and can get frustrated by her apparent lack of it. She often feels as if she isn’t trying hard enough, which can lead her to train excessively and end up exhausting herself. In the end, she just wants to be the best partner she can, and would do almost anything to help Grace, no matter the danger.
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Attacks |
- Snow Blast - Vulpimon releases a cloud of icy breath from her mouth, capable of freezing part of her opponent.
- White Cloak - Vulpimon surrounds herself in a cold fog, obscuring her from view. She can then reappear at will, striking her opponent with her claws.
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Trivia |
Vulpimon is perfectly suited to cold climates, with furry pads on her feet giving her grip on icy surfaces, and several layers of fur over her body. The stone she wears around her neck is the centre of her elemental power, and it glows brightly whenever she fights.
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Pronunciation |
Too-PIH-lah-mon |
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Name Origin |
Tupilaq, a chimera-like monster of Inuit folklore, created for vengeance reasons. |
Family |
Nature Spirits |
Type |
Demon Beast |
Stage |
Ultimate |
Attribute |
Data |
Height |
12'3" |
Element |
Ice |
Personality |
On the surface Tupilamon looks like a mindless beast, which is completely wrong...most of the time. While she doesn't speak, she retains her calm and controlled approach to anything, combined with an increase in power and an animal instinct that allows her a great advantage on the battlefield.
She has an extreme loyalty to her partner, and this is where she can falter; her strong connection can sometimes lead to her losing her free will, becoming a mindless servant subject to the whims of a twelve-year old girl. Being generally quiet can also lead to her bottling her emotions, but she can't hold them forever, and if for any reason she goes berserk, she is incredibly dangerous to anybody nearby, including those close to her.
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Attacks |
- Screaming Storm - Tupilamon screams, unleashing an unearthly sound that stops her opponents in their tracks. This attack also forms miniature blades of ice that fly in every direction, including towards her allies if she's not careful.
- Grave Glacier - Tupilamon strikes the ground, releasing a wave of ice that spreads out like a liquid, encasing everything it comes across. Her partner and comrades are safe from this attack so long as she retains concentration.
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Trivia |
Tupilamon has an awkward gait and tends to shuffle a lot, but she can switch to all fours if need be to achieve great speed and momentum. The metal bands and holy rings covering her body not only focus her power, but also allow her to bind and surpress it should the need arise.
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Pronunciation |
SCAR-thee-mon |
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Name Origin |
Skathi, or Skadi, Norse jotunn and goddess of winter |
Family |
Nature Spirits |
Type |
Mystic Beast |
Stage |
Hybrid Mega |
Attribute |
Free |
Height |
7'11" |
Element |
Ice |
Personality |
Skathimon is a master of the cold, able to freeze anything in the blink of an eye. With two elemental forces powering her, she's a phenomenally strong mage, although she tends to use her powers for support purposes more than all-out attack.
Her methods, quite fittingly, are cold, and often brutal, but she is far calmer than her previous forms, with a constant eye on the battlefield and her allies. She can be stand-offish and even a bit sharp-tongued, but she is constantly on the lookout for her companions and will put their needs before her own.
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Attacks |
- Fimbul Scimitar - Skathimon powers up her sword and slashes at her opponent with such speed and ferocity that the blast can cut through almost anything. Anything cut by this attack immediately freezes solid around the wound.
- Vindictive Blizzard - Skathimon casts a spell and summons an intense spiralling blizzard in the near area, creating a white-out. She is able to move freely through the blizzard and can control its movements, using the confusion to attack her opponents close-up.
- Silent Winter - Skathimon casts a spell which slows time, freezing everything in mid-movement. She can move at normal speed and can modify the spell to make sure her allies and select objects can as well, but the more she manipulates, or the slower she makes time run, the less time she has to keep the spell running.
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Trivia |
Skathimon's power is located seperately from her body, in the swinging pendant around her neck and the multitude she hangs around her. Her attack style is two-fold, relying on expert swordplay when close-up and powerful spells when at a distance; her assaults tend to be fast, efficient and deadly.
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